STARWORKS

An independent studio making games, and the engine they run on.

Original games, made in-house

Open-source C++ libraries

Our own engine, top to bottom

Our first game

Aphelyon

A cyberpunk space fantasy.

Lead a party of four through a world of neon and starlight. Aphelyon is an isometric tactical RPG with complex and engaging combat; positioning, synergy and party composition decide everything. Assemble your crew from a growing roster of characters, and take to the stars.

  • Gacha RPG
  • Built on Arcane
  • Coming first to Windows, macOS and Linux
The technology

Built in-house. Open to everyone.

The engine, ECS, physics and platform layer under our games: written by us in modern C++, and published on GitHub.

Astra ECS · C++20

A high-performance archetype ECS: over a billion iterations a second, with cache-friendly storage and zero-overhead abstractions.

Arcane Engine · C++23

Our in-house 2D game engine, built around modern rendering, jobs, hot reload and the Astra ECS.

Manifold2D Physics · C++23

Deterministic 2D rigid-body physics modeled on Box2D v3: fast collision, constraints and game-ready simulation.

Mosaic Foundation · C++23

The zero-dependency foundation under every Starworks product: platform detection, deterministic SIMD, and the job, log and assert seams.

Built in the open.

Drop into the Discord, catch the devlogs on YouTube, or follow along on Bluesky.